Friday, December 26, 2014

Fixing the TIE Advanced?!

So, you all remember that ship that Darth Vader flew in A New Hope? You know, the one he chased Red Squadron through the trenches of the Death Star, ultimately failing to stop Luke from destroying the ultimate weapon? Well get ready to have your mind blown, they actually made this ship all the way back in wave 1 of X-wing! I know, I know, where has this ship been? Darth Vader should be good enough to be in every Imperial Squad, right? No? Hmm, yeah chances are if you've played X-wing long enough to even know this ship does in fact exist, you most likely haven't used it much, at least not competitively.
The famous trench run!
I'm sure a few would like to argue and say how awesome Darth Vader's ability to take two actions without getting stress from Push the Limit is, but I would agree. The simple fact is that the Tie Advanced, no matter what pilot you use (don't forget Maarek Stele), what upgrade you add, they just seem to be overpriced. Fantasy Flight has been aware of this problem, even stating in an interview that this was the number one ship they wanted to see get more play time. They then teased us all mentioning that something coming out soon would help get the Advanced more playtime. Some thought it was Proton Rockets that came with Rebel Aces and the YT-2400 were it but FFG had even more up their sleeves!
This missile upgrade released to mixed results and wasn't the ultimate fix for the Tie Advanced.
With the latest article from FFG, spoiling the awesome new huge ship for the Imperials that I discussed here, they also spoiled the new repainted Tie Advanced, complete with new pilots and new exclusive upgrades! Are these the upgrades you've been looking for?
I can think of a few great builds with this!
The first upgrade card spoiled is the Tie Advanced only, title card. This is the title of Darth Vader's Tie Advanced (more of a special edition) but in this case it is not a unique title. Being able to fit this on any Advanced for zero squad points is great if you get the wild idea to field more than one. Anyway, this card allows you to use Systems Upgrade cards for the Advanced. I feel like this would have been on from the beginning had this upgrade been a thing in wave 1. So the first thing that came to mind was the fire-control system so you can make sure you can get rid of those rockets. The next is the unreleased Accuracy Corrector, this allows you to cancel all dice results and add two hit results! This is great for the player that has a hard time rolling dice, or the one that always blames his losses on the dice alone, no more! The next is a new card coming with the Raider.
Too expensive for an already overpriced ship? Only time will tell!
Wow! This is a great Systems Upgrade card, exclusive to the Tie Advanced! For a whopping five points, you can ADD a Critical hit to your other two dice results as long as you have a Target Lock. This is a great way to alleviate some of the frustrations that come with a two dice attack. This is also another way to just guarantee a hit. Just don't let Wes near you and you can turn your Tie Advanced into a Crit machine, I feel Critical hits are making a comeback with large ships like the Decimator and it's 12 hull.

Well I hope you're as excited about the new upgrades as I am coming for the long forgotten Tie Advanced. I'm looking for some crazy combos for Darth Vader in the future, I'm thinking Darth Vader, X1 title, Adv. Targeting Computer, Proton Rockets, Engine Upgrade, and Outmaneuver. Yeah this will be expensive coming in at 44 points but it could be fun! Oh and I hope everyone got want the wanted for Christmas!

Also left out the new paint scheme of the Tie Advanced, SHAME ON ME!

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